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| Vector3d (global::System.IntPtr cPtr, bool cMemoryOwn) |
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void | Dispose () |
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| Vector3d (params double[] values) |
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override bool | Equals (object obj) |
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| Vector3d () |
| | Create a vector with unitialized values.
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| | Vector3d (VectorXd other) |
| | Build a Vector from a VectorX of same type.
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| | Vector3d (VectorXd other, double padding) |
| | Build a vector from a VectorX of same type.
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| Vector3d (Vector3d other) |
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uint | Size () |
| | Returns the size of the vector, which also correspond to vector number of dimension.
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double | At (uint index) |
| | Access vector's value at given index.
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void | SetAt (uint index, double value) |
| | Set value as given index.
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| double | SquaredLength () |
| | Returns the vector's norm, squared.
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| double | Length () |
| | Returns the vector's norm.
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void | Normalize () |
| | Normalize the vector.
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string | ToString () |
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double | Dot (Vector3d v) |
| | Dot product of two vectors.
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| Vector3d | Cross (Vector3d v) |
| | Cross product of two vectors.
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static global::System.Runtime.InteropServices.HandleRef | getCPtr (Vector3d obj) |
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static global::System.Runtime.InteropServices.HandleRef | swigRelease (Vector3d obj) |
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static bool | operator== (Vector3d v1, Vector3d v2) |
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static bool | operator!= (Vector3d v1, Vector3d v2) |
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static Vector3d | operator+ (Vector3d v1, Vector3d v2) |
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static Vector3d | operator- (Vector3d v1, Vector3d v2) |
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static Vector3d | operator* (Vector3d v, double value) |
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static Vector3d | operator* (double value, Vector3d v) |
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static Vector3d | operator/ (Vector3d v, double value) |
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static Vector3d | operator* (Vector3d v1, Vector3d v2) |
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static Vector3d | operator/ (Vector3d v1, Vector3d v2) |
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static bool | operator< (Vector3d v1, Vector3d v2) |
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static bool | operator<= (Vector3d v1, Vector3d v2) |
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static bool | operator> (Vector3d v1, Vector3d v2) |
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static bool | operator>= (Vector3d v1, Vector3d v2) |
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| static Vector3d | CreateUniform (double value) |
| | Create a vector with the given value for all components.
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static Vector3d | InternalDivides (Vector3d v, double value) |
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static Vector3d | InternalDivides (Vector3d v1, Vector3d v2) |
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static bool | InternalLess (Vector3d v1, Vector3d v2) |
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static bool | InternalLessEqual (Vector3d v1, Vector3d v2) |
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static bool | InternalGreater (Vector3d v1, Vector3d v2) |
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static bool | InternalGreaterEqual (Vector3d v1, Vector3d v2) |
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An arithmetic vector.
- Parameters
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| T | The type wrote in the vector. |
| N | The size, or number of dimension of the vector. |
Aliases can be used to made this class more practical to use. They use the following convention: VectorNX Where N is the size and X the type. The types currently available are:
- U8 and I8 respectively for unsigned and signed 8bits integers.
- U16 and I16 respectively for unsigned and signed 16bits integers.
- U32 and I32 respectively for unsigned and signed 32bits integers.
- U64 and I64 respectively for unsigned and signed 64bits integers.
- F for single precision floats.
- D for double precision floats.
Examples:
- Vector2i32: 2 dimensional 32bits signed integer.
- Vector3f: 3 dimensionnal single precision float.
- Examples
- ColorWheel.cs, and CopyImageView.cs.