IOLink C# 1.11.0
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IOLink.Vector3i32 Class Reference

An arithmetic vector. More...

Inheritance diagram for IOLink.Vector3i32:

Public Member Functions

 Vector3i32 (global::System.IntPtr cPtr, bool cMemoryOwn)
 
void Dispose ()
 
 Vector3i32 (params int[] values)
 
override bool Equals (object obj)
 
 Vector3i32 ()
 Create a vector with unitialized values.
 
 Vector3i32 (VectorXi32 other)
 Build a Vector from a VectorX of same type.
 
 Vector3i32 (VectorXi32 other, int padding)
 Build a vector from a VectorX of same type.
 
 Vector3i32 (Vector3i32 other)
 
uint Size ()
 Returns the size of the vector, which also correspond to vector number of dimension.
 
int At (uint index)
 Access vector's value at given index.
 
void SetAt (uint index, int value)
 Set value as given index.
 
double SquaredLength ()
 Returns the vector's norm, squared.
 
double Length ()
 Returns the vector's norm.
 
void Normalize ()
 Normalize the vector.
 
string ToString ()
 
int Dot (Vector3i32 v)
 Dot product of two vectors.
 
Vector3i32 Cross (Vector3i32 v)
 Cross product of two vectors.
 

Static Public Member Functions

static global::System.Runtime.InteropServices.HandleRef getCPtr (Vector3i32 obj)
 
static global::System.Runtime.InteropServices.HandleRef swigRelease (Vector3i32 obj)
 
static bool operator== (Vector3i32 v1, Vector3i32 v2)
 
static bool operator!= (Vector3i32 v1, Vector3i32 v2)
 
static Vector3i32 operator+ (Vector3i32 v1, Vector3i32 v2)
 
static Vector3i32 operator- (Vector3i32 v1, Vector3i32 v2)
 
static Vector3i32 operator* (Vector3i32 v, int value)
 
static Vector3i32 operator* (int value, Vector3i32 v)
 
static Vector3i32 operator/ (Vector3i32 v, int value)
 
static Vector3i32 operator* (Vector3i32 v1, Vector3i32 v2)
 
static Vector3i32 operator/ (Vector3i32 v1, Vector3i32 v2)
 
static bool operator< (Vector3i32 v1, Vector3i32 v2)
 
static bool operator<= (Vector3i32 v1, Vector3i32 v2)
 
static bool operator> (Vector3i32 v1, Vector3i32 v2)
 
static bool operator>= (Vector3i32 v1, Vector3i32 v2)
 
static Vector3i32 CreateUniform (int value)
 Create a vector with the given value for all components.
 
static Vector3i32 InternalDivides (Vector3i32 v, int value)
 
static Vector3i32 InternalDivides (Vector3i32 v1, Vector3i32 v2)
 
static bool InternalLess (Vector3i32 v1, Vector3i32 v2)
 
static bool InternalLessEqual (Vector3i32 v1, Vector3i32 v2)
 
static bool InternalGreater (Vector3i32 v1, Vector3i32 v2)
 
static bool InternalGreaterEqual (Vector3i32 v1, Vector3i32 v2)
 

Protected Member Functions

virtual void Dispose (bool disposing)
 

Protected Attributes

bool swigCMemOwn
 

Properties

int this[uint index] [get, set]
 

Detailed Description

An arithmetic vector.

Parameters
TThe type wrote in the vector.
NThe size, or number of dimension of the vector.

Aliases can be used to made this class more practical to use. They use the following convention: VectorNX Where N is the size and X the type. The types currently available are:

  • U8 and I8 respectively for unsigned and signed 8bits integers.
  • U16 and I16 respectively for unsigned and signed 16bits integers.
  • U32 and I32 respectively for unsigned and signed 32bits integers.
  • U64 and I64 respectively for unsigned and signed 64bits integers.
  • F for single precision floats.
  • D for double precision floats.

Examples:

  • Vector2i32: 2 dimensional 32bits signed integer.
  • Vector3f: 3 dimensionnal single precision float.

Constructor & Destructor Documentation

◆ Vector3i32() [1/2]

IOLink.Vector3i32.Vector3i32 ( VectorXi32  other)
inline

Build a Vector from a VectorX of same type.

If the VectorX has a size different of N, behavior is undefined.

◆ Vector3i32() [2/2]

IOLink.Vector3i32.Vector3i32 ( VectorXi32  other,
int  padding 
)
inline

Build a vector from a VectorX of same type.

Parameters
otherVectorX to use to build the new vector
paddingValue to put at the end of vector to fill missing values. Fox example, Vector4({4, 5}, 0) will create the Vector {4, 5, 0, 0}.

Member Function Documentation

◆ CreateUniform()

static Vector3i32 IOLink.Vector3i32.CreateUniform ( int  value)
inlinestatic

Create a vector with the given value for all components.

Parameters
valueThe value wich the vector's data will be filled.

◆ Cross()

Vector3i32 IOLink.Vector3i32.Cross ( Vector3i32  v)
inline

Cross product of two vectors.

Work only for vectors of size 3.

◆ Length()

double IOLink.Vector3i32.Length ( )
inline

Returns the vector's norm.

Specifically, it is the L1 norm that's computed here.

◆ SquaredLength()

double IOLink.Vector3i32.SquaredLength ( )
inline

Returns the vector's norm, squared.

Specifically, it is the L1 norm that's computed here.


The documentation for this class was generated from the following file: