ImageDev

- Getting Started
- ImageDev Python
- ImageDev C#
- ImageDev C++
- Licensing Information
- Redistributable Files
- Processing
- Image Manipulation
- - Synthetic Images
  - - RandomImage2d
    - RandomImage3d
    - RandomGaussianImage2d
    - RandomGaussianImage3d
    - RadialFunctionImage2d
    - RadialFunctionImage3d
    - OrientedLinesImage2d
    - OrientedLinesImage3d
    - RandomSphereImage3d
    - BoxGridImage2d
    - BoxGridImage3d
    - WedgeMaskImage3d
    - PointSpreadFunctionImage3d
  - Image Editing
  - - ConvertImage
    - ResetImage
    - CopyImage
    - PasteImage2d
    - PasteImage3d
    - CropImage2d
    - CropImage3d
    - SampleImage2d
    - SampleImage3d
    - InterlaceFrames2d
    - DeinterlaceFrames2d
  - Stack Operations
  - - SequenceConcatenation
    - SequenceToMultispectral
    - SequenceToVolume
    - VolumeToSequence
    - MultispectralToSequence
    - GetSliceFromVolume3d
    - SetSliceToVolume3d
    - GetObliqueSliceFromVolume3d
    - ImageStackProjection3d
    - VolumeProjection3d
- Geometry And Matching
- - Geometric Transforms
  - - Shearing3d
    - TranslateImage2d
    - TranslateImage3d
    - Flip2d
    - Flip3d
    - FlipImage2d
    - FlipImage3d
    - TransposeImage2d
    - TransposeImage3d
    - SwapQuadrants
    - Rotate2d
    - Rotate3d
    - RotationGenerator3d
    - Resize2d
    - Resize3d
    - RescaleByFactor
    - RescaleImageByFactor
    - ResampleAffine2d
    - ResampleAffine3d
    - ResampleElastic2d
    - SurfaceUnfolding3d
  - Pattern Recognition
  - - BinaryCorrelation2d
    - CrossCorrelation2d
    - CorrelationByDifference2d
    - CorrelationBySignChange2d
  - Registration
  - - ImagePrealignment3d
    - AffineRegistration
    - ElasticRegistration2d
- Arithmetic And Logic
- - Arithmetical Operations
  - - AbsoluteValue
    - AbsoluteMaximumWithImage
    - ArithmeticOperationWithImage
    - ArithmeticOperationWithValue
    - BlendWithImage
    - BlendWithValue
    - DirectionalBlending2d
    - CombineByMask
    - ImageFormula
    - EigenDecomposition2d
    - EigenDecomposition3d
  - Logical Operations
  - - MaskImage
    - LogicalOperationWithImage
    - LogicalOperationWithValue
    - LogicalNot
    - InvertImage
    - BitShift
- Image Filtering
- - Grayscale Transforms
  - - RescaleIntensity
    - StackRescaleIntensity
    - MatchContrast
    - HistogramEqualization
    - Clahe2d
    - Clahe3d
    - AdaptiveHistogramEqualization
    - ApplyGrayscaleLut
    - BackgroundImage2d
    - RadialBackgroundImage2d
    - ShadingCorrection
    - Exponential
    - Logarithm
    - Square
    - SquareRoot
    - RingArtifactRemoval3d
    - BeamHardeningCorrection3d
  - Color Transforms
  - - ColorToLightness
    - GetColorChannel
    - ColorToGrayscale
    - GrayscaleToColor
    - ColorSpaceConversion
    - ColorAntialiasing2d
    - BayerToRgb2d
    - DecorrelationStretch2d
    - BlendAlphaChannelWithImage
    - BlendAlphaChannelWithValue
  - Smoothing And Denoising
  - - BoxFilter2d
    - BoxFilter3d
    - MedianFilter2d
    - MedianFilter3d
    - GaussianFilter2d
    - GaussianFilter3d
    - ExponentialFilter2d
    - RecursiveExponentialFilter2d
    - RecursiveExponentialFilter3d
    - NonLocalMeansFilter2d
    - NonLocalMeansFilter3d
    - CurvatureDrivenDiffusion
    - BilateralFilter2d
    - BilateralFilter3d
    - MajorityFilter2d
    - MajorityFilter3d
    - SigmaFilter2d
    - SigmaFilter3d
    - Despeckle2d
    - Despeckle3d
    - NagaoFilter2d
    - NagaoFilter3d
    - SnnFilter2d
    - SnnFilter3d
    - FlowInpainting
  - Sharpening
  - - Deblurring2d
    - Delineate2d
    - Delineate3d
    - UnsharpMasking2d
    - UnsharpMasking3d
    - Shade2d
    - RichardsonLucyDeconvolution
  - Texture Filters
  - - MeanFilter2d
    - MeanFilter3d
    - VarianceFilter2d
    - VarianceFilter3d
    - SkewnessFilter2d
    - SkewnessFilter3d
    - KurtosisFilter2d
    - KurtosisFilter3d
    - ContrastFilter2d
    - ContrastFilter3d
    - VariationFilter2d
    - VariationFilter3d
    - EnergyFilter2d
    - EnergyFilter3d
    - EntropyFilter2d
    - EntropyFilter3d
    - AutocorrelationFilter
    - LocalAutocorrelationFilter2d
    - ImageCurvature2d
    - ImageCurvature3d
    - StructureEnhancementFilter2d
    - StructureEnhancementFilter3d
    - ScaleSpaceLogFilter2d
    - ScaleSpaceLogFilter3d
  - Frequency Domain
  - - ComplexFft
    - ComplexFftInverse
    - ComplexCenteredFft
    - ComplexCenteredFftInverse
    - CartesianToPolar2d
    - PolarToCartesian2d
    - ConvolutionWithImage
    - ConvolutionWithImage2d
    - RadialFrequencyFilter2d
    - GaborFiltering2d
- Edge Detection
- - Gradient
  - - GradientOperator2d
    - GradientOperator3d
    - VectorToMagnitude2d
    - VectorToMagnitude3d
    - GradientVector2d
    - GradientVector3d
    - GradientMagnitude2d
    - GradientMagnitude3d
    - MorphologicalGradient2d
    - MorphologicalGradient3d
    - RadialGradientCentered2d
    - RadialGradientCentered3d
    - RadialGradientContour2d
    - RadialGradientContour3d
    - RadialGradientLabel2d
    - RadialGradientLabel3d
  - Laplacian
  - - DobFilter2d
    - DobFilter3d
    - MorphologicalLaplacian
    - RecursiveLaplacian2d
    - RecursiveLaplacian3d
  - Other Derivatives
  - - GaussianDerivative2d
    - GaussianDerivative3d
    - GaussianHessianMatrix2d
    - GaussianHessianMatrix3d
    - GaussianGradientTensor2d
    - GaussianGradientTensor3d
  - Edge Marking
  - - ImageLocalMaxima2d
    - ImageLocalMaxima3d
    - RidgeDetection
    - ZeroCrossings2d
    - DijkstraShortestPath2d
    - EigenvaluesToStructureness2d
    - EigenvaluesToStructureness3d
    - TensorVoting2d
    - CannyEdgeDetector2d
    - CannyEdgeDetector3d
- Image Segmentation
- - Binarization
  - - Thresholding
    - ThresholdingByCriterion
    - AutoThresholdingBright
    - AutoThresholdingDark
    - ColorThresholding
    - TopHat
    - FeatureAdaptiveThresholding
    - AdaptiveThresholding2d
    - AdaptiveThresholding3d
    - HysteresisThresholding
  - Labeling
  - - Labeling2d
    - Labeling3d
    - ReorderLabels
    - AssignLabel
    - AddObjectToLabel
    - GroupCloseLabelsl2d
  - Feature Selection
  - - KillBorder2d
    - KillBorder3d
    - RemoveSmallSpots
    - ObjectBoundaries
    - BinarySmoothing2d
    - BinarySmoothing3d
    - LabelInterfaces
  - Separating And Filling
  - - FillHoles2d
    - FillHoles3d
    - RemoveSmallHoles
    - FillImageBorder3d
    - ExpandLabelBoundaries
    - SeparateObjects
    - HExtremaWatershed
    - SeparateObjectsByBlock
    - HExtremaWatershedByBlock
    - ConvexHull2d
  - Region Growing
  - - MarkerBasedWatershed2d
    - MarkerBasedWatershed3d
    - MarkerBasedWatershedByBlock
    - MarkerBasedWatershedBasinsByBlock
    - ExpandLabelsOnBackground
    - FloodFillThreshold2d
    - FloodFillThreshold3d
    - Waterpixel
  - Computational Geometry
  - - PolylineResampler2d
    - PolylineResampler3d
    - PolylineExtrusion3d
    - SurfaceFitting3d
- Mathematical Morphology
- - Erosion And Dilation
  - - Erosion2d
    - Erosion3d
    - Dilation2d
    - Dilation3d
    - ErosionDisk2d
    - ErosionDisk3d
    - ErosionBall3d
    - DilationDisk2d
    - DilationDisk3d
    - DilationBall3d
    - ErosionLine2d
    - ErosionLine3d
    - DilationLine2d
    - DilationLine3d
    - ErosionColor2d
    - DilationColor2d
    - SelectiveErosion2d
    - SelectiveErosion3d
    - SelectiveDilation2d
    - SelectiveDilation3d
  - Opening And Closing
  - - Opening2d
    - Opening3d
    - Closing2d
    - Closing3d
    - OpeningDisk2d
    - OpeningDisk3d
    - OpeningBall3d
    - ClosingDisk2d
    - ClosingDisk3d
    - ClosingBall3d
    - OpeningLine2d
    - OpeningLine3d
    - ClosingLine2d
    - ClosingLine3d
    - OpeningLineMaximum
    - ClosingLineMinimum
    - OpeningColor2d
    - ClosingColor2d
    - OpeningByReconstruction2d
    - OpeningByReconstruction3d
    - ClosingByReconstruction2d
    - ClosingByReconstruction3d
    - OpeningDiskByReconstruction2d
    - OpeningBallByReconstruction3d
    - ClosingDiskByReconstruction2d
    - ClosingBallByReconstruction3d
    - SelectiveOpening2d
    - SelectiveOpening3d
    - SelectiveClosing2d
    - SelectiveClosing3d
  - Hit Or Miss And Skeleton
  - - Skeleton
    - Centerline3d
    - InfluenceZones
    - Centroid2d
    - EndPoints2d
    - EndPoints3d
    - Pruning2d
    - Pruning3d
    - IsolatedPoints2d
    - IsolatedPoints3d
    - TriplePoints2d
    - InteriorPoints2d
    - ApplyMorphologicalLut2d
    - ApplyMorphologicalLut3d
  - Geodesic Transformations
  - - ReconstructionFromMarkers2d
    - ReconstructionFromMarkers3d
    - GrayscaleReconstruction2d
    - GrayscaleReconstruction3d
    - GrayscaleFillHoles2d
    - GrayscaleFillHoles3d
    - HExtrema2d
    - HExtrema3d
    - RegionalExtrema2d
    - RegionalExtrema3d
    - UltimateErosion
  - Distance Maps
  - - DistanceMap2d
    - DistanceMap3d
    - EuclideanDistanceMap3d
    - EuclideanDistanceMap2d
    - GeodesicDistanceMap
    - ClosestBoundaryPoints2d
    - ClosestBoundaryPoints3d
    - TimeMap
    - LocalThicknessMap3d
    - GeodesicPropagation2d
    - GeodesicMaxima
    - GeodesicMinima
- Image Analysis
- - Image Measurements
  - - BinaryAnalysis
    - Area2d
    - Area3d
    - IntensityIntegral2d
    - IntensityIntegral3d
    - ObjectCount
    - DistanceMean2d
    - EulerNumber2d
    - EulerNumber3d
    - FractalDimension
    - CurvatureIntegrals3d
  - Image Statistics
  - - IntensityExtrema
    - IntensityStatistics
    - IntensityMaskedStatistics
    - IntensityHistogram
    - IntensityBinHistogram
    - AutoThresholdingValue
    - CompareImage
    - CompareValue
    - SimilarityMetricValue
    - SsimValue2d
    - SsimValue3d
    - RegionSimilarity
    - RadialIntensityProfile2d
    - RadialIntensityProfile3d
    - CylindricalIntensityProfile3d
    - RadialAutocorrelationProfile
    - Cooccurrence2d
    - MeasureGaussianNoise
    - LocalMaxima2d
    - LocalMaxima3d
    - PeakExtractor
    - LocalDensityMap2d
    - LocalDensityMap3d
    - SegmentationMetrics
  - Individual Measurements
  - - VolumeFractionByLabel
    - LabelCountByRegion
    - VolumeFractionByRegion
    - LabelAnalysis
    - LabelFiltering
    - LabelFilteringAnalysis
    - FilterAnalysis
    - MeasurementToImage
    - FilterByMeasurement
    - SieveLabeling
  - Moments And Orientations
  - - MomentsOfInertia2d
    - MomentsOfInertia3d
    - InertiaMoment2d
    - Eccentricity2d
    - OrientationMapFourier3d
    - OrientationMatchingFourier3d
  - Morphometry
  - - ObjectVolume
    - TotalImageVolume
    - ObjectBoundaryArea
    - TotalImageBoundaryArea
    - AverageObjectAreaPerSlice3d
    - AverageObjectCountPerSlice3d
    - ObjectImageRatio
    - ObjectSpecificSurface
    - ObjectSurfaceDensity
    - PorosityPercentage3d
    - FragmentationIndex
    - StructureModelIndex3d
    - AverageObjectThickness3d
    - AverageSpaceThickness3d
    - ObjectLinearDensity3d
    - DegreeOfAnisotropy
  - Propagation
  - - AxisPropagationBinary3d
    - AxisPropagationBinaryWithSeeds3d
    - AxisPropagationLabel3d
    - AxisPropagationLabelWithSeeds3d
    - AxisPropagationDistance3d
    - EstimateShortestPath3d
    - PercolationThreshold3d
    - AxisConnectivity3d
    - CentroidPathTortuosity3d
- Machine Learning
- - Classification
  - - AutoSegmentation3Phases
    - AutoIntensityClassification
    - SupervisedTextureClassification2d
    - SupervisedTextureClassification3d
    - TextureClassificationCreate
    - TextureClassificationTrain
    - TextureClassificationApply
  - Deep learning
  - - OnnxPredictionFiltering2d
    - OnnxPredictionFiltering3d
    - OnnxPredictionSegmentation2d
    - OnnxPredictionSegmentation3d
    - OnnxPredictionTwoOutputs2d
    - OnnxPredictionTwoOutputs3d
- Business Application
- - Dental
  - - DentalWallSegmentation3d
    - DentalMeshExtraction3d
    - DentalUnfolding3d
- IO
- - Image Data
  - - ReadVipImage
    - WriteVipImage
  - Algebraic Data
  - - ReadArrayXd
    - ReadArrayXi64
    - WriteArrayXd
    - WriteArrayXi64
  - Model
  - - ReadOnnxModel
- CUDA
- - Geometry And Matching
  - - CudaCrossCorrelation2d
    - CudaTemplateMatching3d
  - Image Filtering
  - - CudaBoxFilter2d
    - CudaMedianFilter2d
    - CudaGaussianFilter3d
    - CudaAdaptiveManifoldNlmFilter
  - Mathematical Morphology
  - - CudaErosion2d
    - CudaDilation2d
    - CudaOpening2d
    - CudaClosing2d
- Utilities
- Initialization
- Processing
- Syntax Check
- Visualization
- Data Object
- Image Data
- Kernels
- - MorphologicalKernel2d
  - MorphologicalKernel3d
  - MorphologicalLut2d
  - MorphologicalLut3d
- Model
- - TextureClassificationModel
  - OnnxModel
- Global Measurements
- - Image Measurements
  - - Area2dMsr
    - Area3dMsr
    - IntensityIntegral2dMsr
    - IntensityIntegral3dMsr
    - ObjectCountMsr
    - DistanceMeanMsr
    - Euler2dMsr
    - Euler3dMsr
    - FractalMsr
    - CurvatureIntegralsMsr
  - Image Statistics
  - - IntensityExtremaMsr
    - StatisticsMsr
    - IntensityHistogramMsr
    - IntensityBinHistogramMsr
    - CompareMsr
    - SimilarityMetricValueMsr
    - SsimValueMsr
    - RegionSimilarityMsr
    - SegmentationMetricsObjectMsr
    - SegmentationMetricsImageMsr
    - CylindricalIntensityProfileMsr
    - RadialIntensityProfileMsr
    - CorrelationMsr
    - CoocurrrenceMsr
    - GaussianNoiseMsr
    - LocalMaximaMsr
    - PeakExtractorMsr
  - Individual Measurements
  - - VolumeFractionByLabelMsr
    - LabelCountByRegionMsr
    - VolumeFractionByRegionMsr
  - Moments And Orientations
  - - MomentsOfInertia2dMsr
    - MomentsOfInertia3dMsr
    - MeanInertiaMomentMsr
    - Eccentricity2dMsr
    - LocalOrientation3dMsr
  - Morphometry
  - - ObjectVolumeMsr
    - ImageVolumeMsr
    - ObjectBoundaryAreaMsr
    - ImageBoundaryAreaMsr
    - AverageObjectAreaPerSliceMsr
    - AverageObjectCountPerSliceMsr
    - ObjectImageRatioMsr
    - ObjectSpecificSurfaceMsr
    - ObjectSurfaceDensityMsr
    - PorosityPercentageMsr
    - FragmentationMsr
    - StructureModelIndexMsr
    - AverageObjectThicknessMsr
    - AverageSpaceThicknessMsr
    - ObjectLinearDensityMsr
    - AnisotropyDegreeMsr
  - Propagation
  - - AxisPropagationBinary3dMsr
    - AxisPropagationLabel3dMsr
    - AxisPropagationDistance3dMsr
    - PercolationThreshold3dMsr
    - CentroidTortuosity3dMsr
  - Geometry And Matching
  - - CrossCorrelation2dMsr
  - Edge Detection
  - - CannyEdgeDetectorMsr
  - Image Segmentation
  - - AutoThresholdingMsr
    - AutoSegmentation3PhasesMsr
  - Mathematical Morphology
  - - ApplyMorphologicalLutMsr
- Analysis Measurements
- - AnalysisMsr
  - Measurement
  - Native Measurements
  - - Geometry
    - Feret
    - Intensity
    - Histogram
    - Inertia
    - Locate
    - Segment
    - Cooccurrence
  - CustomMeasurement
  - MeasurementAttributes
  - - Quantile
    - Histogram
    - Feret2d
    - Feret3d
    - NeighborCount
    - Cooccurrence
    - Breadth3d
  - MeasurementGroup
- Measurement Information
- - FieldInformation
  - CustomMeasurementInfo
- CUDA
- - CudaContext
- User Guide
- First Steps
- - Hello ImageDev
  - Initialize ImageDev
- Image Management
- - Create 2D Image
  - Create 3D Image
  - Data Transfer
- Standard Processing
- - Denoising
  - Thresholding
- Image Analysis
- - Global Analysis
  - Label Analysis
  - Measurement Browsing
  - Measurement Group
  - Custom Analysis
- Advanced Processing
- - Algorithm Tracking
- Typical Use Cases
- - Particle Analysis
  - Pore Analysis

# Create 3D Image

This example illustrates how to create a data buffer corresponding to a 3D image, and copy it in an object connectable to an ImageDev algorithm.
To invoke an ImageDev algorithm, the data to process needs to be previously imported into an ImageView object of the IOLink library.
The first part of this example simply creates a buffer representing a 220x192x128 pixel image with a filled cube drawn inside. This step is for demonstration purposes only. In practice, you should already have the content of the image to process in a buffer stored in the data model used by your application.
Then some IOLink instructions create a new ImageView object. The buffer previously created is copied in this image with the WriteRegion method.
An ImageDev algorithm is applied afterward to show that it is now possible to process this image with ImageDev. This is the GaussianFilter3d algorithm which introduce a blur effect between the cube surface and the image background.
Figure 1. The 3D volume generated by this example visualized with Open Inventor

    #include <ImageDev/ImageDev.h>
    #include <ioformat/IOFormat.h>
    #include <iolink/view/ImageViewFactory.h>
    #include <iolink/view/ImageViewProvider.h>
    #include <string.h>

    using namespace imagedev;
    using namespace ioformat;
    using namespace iolink;

    int
    main( int argc, char* argv[] )
    {
        int status = 0;

        try
        {
            // ImageDev library initialization
            if ( imagedev::isInitialized() == false )
                imagedev::init();

            // Initialize an unsigned 8-bit array storing data of a 3D image
            const uint64_t rowCount = 220;
            const uint64_t colCount = 192;
            const uint64_t sliCount = 128;
            std::vector< uint8_t > imageData( rowCount * colCount * sliCount );

            // Define a synthetic cube in this array
            const uint64_t side = colCount / 2; // side in pixels of the cube to draw

            // Loop on image slices
            for ( uint64_t k = 0; k < sliCount; ++k )
            {
                // Loop on image rows
                for ( uint64_t i = 0; i < rowCount; ++i )
                {
                    // Loop on image columns
                    for ( uint64_t j = 0; j < colCount; ++j )
                    {
                        if ( ( i >= ( rowCount - side ) / 2 ) && ( i <= ( rowCount + side ) / 2 ) &&
                             ( j >= ( colCount - side ) / 2 ) && ( j <= ( colCount + side ) / 2 ) &&
                             ( k >= ( sliCount - side ) / 2 ) && ( k <= ( sliCount + side ) / 2 ) )
                            imageData[k * rowCount * colCount + i * colCount + j] = 228; // Value inside the cube
                        else
                            imageData[k * rowCount * colCount + i * colCount + j] = 0; // Background value
                    }
                }
            }

            // Create an image view of same dimensions
            VectorXu64 imageShape{ colCount, rowCount, sliCount };
            auto image = ImageViewFactory::allocate( imageShape, DataTypeId::UINT8 );
            image->setAxesInterpretation( ImageTypeId::VOLUME );

            // Define the region where to write the data
            VectorXu64 imageOrig{ 0, 0, 0 };
            RegionXu64 imageRegion{ imageOrig, imageShape };

            // Copy the data in the image view
            image->writeRegion( imageRegion, imageData.data() );

            // This image can now be processed by any ImageDev algorithm, for instance for building a color image
            auto imageGauss = gaussianFilter3d( image,
                                                GaussianFilter3d::FilterMode::SEPARABLE,
                                                { 10.0f, 10.0f, 10.0f },
                                                2.0f,
                                                GaussianFilter3d::OutputType::SAME_AS_INPUT,
                                                false );

            // Save the created image with IOFormat
            writeView( imageGauss, "T02_02_output.tif" );

            std::cout << "This example ran successfully." << std::endl;
        }
        catch ( const imagedev::Exception& error )
        {
            // Print potential exception in the standard output
            std::cerr << "ImageDev exception: " << error.what() << std::endl;
            status = -1;
        }

        // ImageDev library finalization
        imagedev::finish();

        // Check if we must ask for an enter key to close the program
        if ( !( ( argc == 2 ) && strcmp( argv[1], "--no-stop-at-end" ) == 0 ) )
            std::cout << "Press Enter key to close this window." << std::endl, getchar();

        return status;
    }

    using System;
    using ImageDev;
    using IOLink;
    using IOFormat;

    namespace T02_02_CreateImage3d
    {
        class Program
        {
            static void Main(string[] args)
            {
                int status = 0;

                try
                {
                    // Initialize the ImageDev library if not done
                    if (Initialization.IsInitialized() == false)
                        Initialization.Init();

                    // Initialize an unsigned 8-bit array storing data of a 3D image
                    ulong rowCount = 220;
                    ulong colCount = 192;
                    ulong sliCount = 128;
                    byte[] imageData = new byte[rowCount * colCount * sliCount];

                    // Define a synthetic cube in this array
                    ulong side = colCount / 2; // side in pixels of the cube to draw

                    // Loop on image slices
                    for (ulong k = 0; k < sliCount; ++k)
                    {
                        // Loop on image rows
                        for (ulong i = 0; i < rowCount; ++i)
                        {
                            // Loop on image columns
                            for (ulong j = 0; j < colCount; ++j)
                            {
                                if ((i >= (rowCount - side) / 2) && (i <= (rowCount + side) / 2) &&
                                     (j >= (colCount - side) / 2) && (j <= (colCount + side) / 2) &&
                                     (k >= (sliCount - side) / 2) && (k <= (sliCount + side) / 2))
                                    imageData[k * rowCount * colCount + i * colCount + j] = 228; // Value inside the cube
                                else
                                    imageData[k * rowCount * colCount + i * colCount + j] = 0; // Background value
                            }
                        }
                    }

                    // Create an image view of same dimensions
                    VectorXu64 imageShape = new VectorXu64(colCount, rowCount, sliCount);
                    ImageView image = ImageViewFactory.Allocate(imageShape, DataTypeId.UINT8);
                    image.AxesInterpretation = ImageTypeId.VOLUME;

                    // Define the region where to write the data
                    VectorXu64 imageOrig = new VectorXu64(0, 0, 0);
                    RegionXu64 imageRegion = new RegionXu64(imageOrig, imageShape);

                    // Copy the data in the image view
                    image.WriteRegion(imageRegion, imageData);

                    // This image can now be processed by any ImageDev algorithm, for instance to generate a blur effect on its
                    // edges
                    ImageView imageGauss = Processing.GaussianFilter3d(image,
                                                                        GaussianFilter3d.FilterMode.SEPARABLE,
                                                                        new double[] { 10.0, 10.0, 10.0 });

                    // Save the created image with IOFormat
                    ViewIO.WriteView(imageGauss, "T02_02_output.tif");

                }
                catch (Exception error)
                {
                    // Print potential exception in the standard output
                    System.Console.WriteLine("HelloImageDev exception: " + error.ToString());
                    status = -1;
                }

                // ImageDev library finalization
                Initialization.Finish();

                // Check if we must ask for an enter key to close the program
                if (!((args.Length >= 1) && (args[0] == "--no-stop-at-end")))
                {
                    System.Console.WriteLine("Press Enter key to close this window.");
                    System.Console.ReadKey();
                }

                System.Environment.Exit(status);
            }
        }
    }

    import imagedev
    import iolink
    import ioformat
    import numpy

    # Initialize an unsigned 8 - bit array storing data of a 3D image
    row_count = 220
    col_count = 192
    sli_count = 128
    image_data = numpy.zeros((row_count , col_count , sli_count), numpy.uint8)
    # Define a synthetic cube in this array
    side = int(col_count / 2) # side in pixels of the cube to draw

    image_data[int((row_count - side) / 2):int((row_count + side) / 2),
               int((col_count - side) / 2):int((col_count + side) / 2),
               int((sli_count - side) / 2):int((sli_count + side) / 2)] = 228

    # Create an image view of same dimensions VectorXu64
    image_shape = iolink.VectorXu64(col_count, row_count, sli_count)
    image = iolink.ImageViewFactory.allocate(image_shape, iolink.DataTypeId_UINT8)
    image.axes_interpretation = iolink.ImageTypeId.VOLUME

    # Define the region where to write the data
    image_orig = iolink.VectorXu64(0, 0, 0)
    image_region = iolink.RegionXu64(image_orig, image_shape)

    # Copy the data in the image view
    image.write_region(image_region, image_data)

    # This image can now be processed by any ImageDev algorithm, for instance to generate a blur effect on its edges
    image_gauss = imagedev.gaussian_filter_3d(image, imagedev.GaussianFilter3d.FilterMode.SEPARABLE, [10.0, 10.0, 10.0])

    # Save the created image with IOFormat
    ioformat.write_view(image_gauss, "T02_02_output.tif")

See also

- GaussianFilter3d

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