ImageDev

- Getting Started
- ImageDev Python
- ImageDev C#
- ImageDev C++
- Licensing Information
- Redistributable Files
- Processing
- Image Manipulation
- - Synthetic Images
  - - RandomImage2d
    - RandomImage3d
    - RandomGaussianImage2d
    - RandomGaussianImage3d
    - RadialFunctionImage2d
    - RadialFunctionImage3d
    - OrientedLinesImage2d
    - OrientedLinesImage3d
    - RandomSphereImage3d
    - BoxGridImage2d
    - BoxGridImage3d
    - WedgeMaskImage3d
    - PointSpreadFunctionImage3d
  - Image Editing
  - - ConvertImage
    - ResetImage
    - CopyImage
    - PasteImage2d
    - PasteImage3d
    - CropImage2d
    - CropImage3d
    - SampleImage2d
    - SampleImage3d
    - InterlaceFrames2d
    - DeinterlaceFrames2d
  - Stack Operations
  - - SequenceConcatenation
    - SequenceToMultispectral
    - SequenceToVolume
    - VolumeToSequence
    - MultispectralToSequence
    - GetSliceFromVolume3d
    - SetSliceToVolume3d
    - GetObliqueSliceFromVolume3d
    - ImageStackProjection3d
    - VolumeProjection3d
- Geometry And Matching
- - Geometric Transforms
  - - Shearing3d
    - TranslateImage2d
    - TranslateImage3d
    - Flip2d
    - Flip3d
    - FlipImage2d
    - FlipImage3d
    - TransposeImage2d
    - TransposeImage3d
    - SwapQuadrants
    - Rotate2d
    - Rotate3d
    - RotationGenerator3d
    - Resize2d
    - Resize3d
    - RescaleByFactor
    - RescaleImageByFactor
    - ResampleAffine2d
    - ResampleAffine3d
    - ResampleElastic2d
    - SurfaceUnfolding3d
  - Pattern Recognition
  - - BinaryCorrelation2d
    - CrossCorrelation2d
    - CorrelationByDifference2d
    - CorrelationBySignChange2d
  - Registration
  - - ImagePrealignment3d
    - AffineRegistration
    - ElasticRegistration2d
- Arithmetic And Logic
- - Arithmetical Operations
  - - AbsoluteValue
    - AbsoluteMaximumWithImage
    - ArithmeticOperationWithImage
    - ArithmeticOperationWithValue
    - BlendWithImage
    - BlendWithValue
    - DirectionalBlending2d
    - CombineByMask
    - ImageFormula
    - EigenDecomposition2d
    - EigenDecomposition3d
  - Logical Operations
  - - MaskImage
    - LogicalOperationWithImage
    - LogicalOperationWithValue
    - LogicalNot
    - InvertImage
    - BitShift
- Image Filtering
- - Grayscale Transforms
  - - RescaleIntensity
    - StackRescaleIntensity
    - MatchContrast
    - HistogramEqualization
    - Clahe2d
    - Clahe3d
    - AdaptiveHistogramEqualization
    - ApplyGrayscaleLut
    - BackgroundImage2d
    - RadialBackgroundImage2d
    - ShadingCorrection
    - Exponential
    - Logarithm
    - Square
    - SquareRoot
    - RingArtifactRemoval3d
    - BeamHardeningCorrection3d
  - Color Transforms
  - - ColorToLightness
    - GetColorChannel
    - ColorToGrayscale
    - GrayscaleToColor
    - ColorSpaceConversion
    - ColorAntialiasing2d
    - BayerToRgb2d
    - DecorrelationStretch2d
    - BlendAlphaChannelWithImage
    - BlendAlphaChannelWithValue
  - Smoothing And Denoising
  - - BoxFilter2d
    - BoxFilter3d
    - MedianFilter2d
    - MedianFilter3d
    - GaussianFilter2d
    - GaussianFilter3d
    - ExponentialFilter2d
    - RecursiveExponentialFilter2d
    - RecursiveExponentialFilter3d
    - NonLocalMeansFilter2d
    - NonLocalMeansFilter3d
    - CurvatureDrivenDiffusion
    - BilateralFilter2d
    - BilateralFilter3d
    - MajorityFilter2d
    - MajorityFilter3d
    - SigmaFilter2d
    - SigmaFilter3d
    - Despeckle2d
    - Despeckle3d
    - NagaoFilter2d
    - NagaoFilter3d
    - SnnFilter2d
    - SnnFilter3d
    - FlowInpainting
  - Sharpening
  - - Deblurring2d
    - Delineate2d
    - Delineate3d
    - UnsharpMasking2d
    - UnsharpMasking3d
    - Shade2d
    - RichardsonLucyDeconvolution
  - Texture Filters
  - - MeanFilter2d
    - MeanFilter3d
    - VarianceFilter2d
    - VarianceFilter3d
    - SkewnessFilter2d
    - SkewnessFilter3d
    - KurtosisFilter2d
    - KurtosisFilter3d
    - ContrastFilter2d
    - ContrastFilter3d
    - VariationFilter2d
    - VariationFilter3d
    - EnergyFilter2d
    - EnergyFilter3d
    - EntropyFilter2d
    - EntropyFilter3d
    - AutocorrelationFilter
    - LocalAutocorrelationFilter2d
    - ImageCurvature2d
    - ImageCurvature3d
    - StructureEnhancementFilter2d
    - StructureEnhancementFilter3d
    - ScaleSpaceLogFilter2d
    - ScaleSpaceLogFilter3d
  - Frequency Domain
  - - ComplexFft
    - ComplexFftInverse
    - ComplexCenteredFft
    - ComplexCenteredFftInverse
    - CartesianToPolar2d
    - PolarToCartesian2d
    - ConvolutionWithImage
    - ConvolutionWithImage2d
    - RadialFrequencyFilter2d
    - GaborFiltering2d
- Edge Detection
- - Gradient
  - - GradientOperator2d
    - GradientOperator3d
    - VectorToMagnitude2d
    - VectorToMagnitude3d
    - GradientVector2d
    - GradientVector3d
    - GradientMagnitude2d
    - GradientMagnitude3d
    - MorphologicalGradient2d
    - MorphologicalGradient3d
    - RadialGradientCentered2d
    - RadialGradientCentered3d
    - RadialGradientContour2d
    - RadialGradientContour3d
    - RadialGradientLabel2d
    - RadialGradientLabel3d
  - Laplacian
  - - DobFilter2d
    - DobFilter3d
    - MorphologicalLaplacian
    - RecursiveLaplacian2d
    - RecursiveLaplacian3d
  - Other Derivatives
  - - GaussianDerivative2d
    - GaussianDerivative3d
    - GaussianHessianMatrix2d
    - GaussianHessianMatrix3d
    - GaussianGradientTensor2d
    - GaussianGradientTensor3d
  - Edge Marking
  - - ImageLocalMaxima2d
    - ImageLocalMaxima3d
    - RidgeDetection
    - ZeroCrossings2d
    - DijkstraShortestPath2d
    - EigenvaluesToStructureness2d
    - EigenvaluesToStructureness3d
    - TensorVoting2d
    - CannyEdgeDetector2d
    - CannyEdgeDetector3d
- Image Segmentation
- - Binarization
  - - Thresholding
    - ThresholdingByCriterion
    - AutoThresholdingBright
    - AutoThresholdingDark
    - ColorThresholding
    - TopHat
    - FeatureAdaptiveThresholding
    - AdaptiveThresholding2d
    - AdaptiveThresholding3d
    - HysteresisThresholding
  - Labeling
  - - Labeling2d
    - Labeling3d
    - ReorderLabels
    - AssignLabel
    - AddObjectToLabel
    - GroupCloseLabelsl2d
  - Feature Selection
  - - KillBorder2d
    - KillBorder3d
    - RemoveSmallSpots
    - ObjectBoundaries
    - BinarySmoothing2d
    - BinarySmoothing3d
    - LabelInterfaces
  - Separating And Filling
  - - FillHoles2d
    - FillHoles3d
    - RemoveSmallHoles
    - FillImageBorder3d
    - ExpandLabelBoundaries
    - SeparateObjects
    - HExtremaWatershed
    - SeparateObjectsByBlock
    - HExtremaWatershedByBlock
    - ConvexHull2d
  - Region Growing
  - - MarkerBasedWatershed2d
    - MarkerBasedWatershed3d
    - MarkerBasedWatershedByBlock
    - MarkerBasedWatershedBasinsByBlock
    - ExpandLabelsOnBackground
    - FloodFillThreshold2d
    - FloodFillThreshold3d
    - Waterpixel
  - Computational Geometry
  - - PolylineResampler2d
    - PolylineResampler3d
    - PolylineExtrusion3d
    - SurfaceFitting3d
- Mathematical Morphology
- - Erosion And Dilation
  - - Erosion2d
    - Erosion3d
    - Dilation2d
    - Dilation3d
    - ErosionDisk2d
    - ErosionDisk3d
    - ErosionBall3d
    - DilationDisk2d
    - DilationDisk3d
    - DilationBall3d
    - ErosionLine2d
    - ErosionLine3d
    - DilationLine2d
    - DilationLine3d
    - ErosionColor2d
    - DilationColor2d
    - SelectiveErosion2d
    - SelectiveErosion3d
    - SelectiveDilation2d
    - SelectiveDilation3d
  - Opening And Closing
  - - Opening2d
    - Opening3d
    - Closing2d
    - Closing3d
    - OpeningDisk2d
    - OpeningDisk3d
    - OpeningBall3d
    - ClosingDisk2d
    - ClosingDisk3d
    - ClosingBall3d
    - OpeningLine2d
    - OpeningLine3d
    - ClosingLine2d
    - ClosingLine3d
    - OpeningLineMaximum
    - ClosingLineMinimum
    - OpeningColor2d
    - ClosingColor2d
    - OpeningByReconstruction2d
    - OpeningByReconstruction3d
    - ClosingByReconstruction2d
    - ClosingByReconstruction3d
    - OpeningDiskByReconstruction2d
    - OpeningBallByReconstruction3d
    - ClosingDiskByReconstruction2d
    - ClosingBallByReconstruction3d
    - SelectiveOpening2d
    - SelectiveOpening3d
    - SelectiveClosing2d
    - SelectiveClosing3d
  - Hit Or Miss And Skeleton
  - - Skeleton
    - Centerline3d
    - InfluenceZones
    - Centroid2d
    - EndPoints2d
    - EndPoints3d
    - Pruning2d
    - Pruning3d
    - IsolatedPoints2d
    - IsolatedPoints3d
    - TriplePoints2d
    - InteriorPoints2d
    - ApplyMorphologicalLut2d
    - ApplyMorphologicalLut3d
  - Geodesic Transformations
  - - ReconstructionFromMarkers2d
    - ReconstructionFromMarkers3d
    - GrayscaleReconstruction2d
    - GrayscaleReconstruction3d
    - GrayscaleFillHoles2d
    - GrayscaleFillHoles3d
    - HExtrema2d
    - HExtrema3d
    - RegionalExtrema2d
    - RegionalExtrema3d
    - UltimateErosion
  - Distance Maps
  - - DistanceMap2d
    - DistanceMap3d
    - EuclideanDistanceMap3d
    - EuclideanDistanceMap2d
    - GeodesicDistanceMap
    - ClosestBoundaryPoints2d
    - ClosestBoundaryPoints3d
    - TimeMap
    - LocalThicknessMap3d
    - GeodesicPropagation2d
    - GeodesicMaxima
    - GeodesicMinima
- Image Analysis
- - Image Measurements
  - - BinaryAnalysis
    - Area2d
    - Area3d
    - IntensityIntegral2d
    - IntensityIntegral3d
    - ObjectCount
    - DistanceMean2d
    - EulerNumber2d
    - EulerNumber3d
    - FractalDimension
    - CurvatureIntegrals3d
  - Image Statistics
  - - IntensityExtrema
    - IntensityStatistics
    - IntensityMaskedStatistics
    - IntensityHistogram
    - IntensityBinHistogram
    - AutoThresholdingValue
    - CompareImage
    - CompareValue
    - SimilarityMetricValue
    - SsimValue2d
    - SsimValue3d
    - RegionSimilarity
    - RadialIntensityProfile2d
    - RadialIntensityProfile3d
    - CylindricalIntensityProfile3d
    - RadialAutocorrelationProfile
    - Cooccurrence2d
    - MeasureGaussianNoise
    - LocalMaxima2d
    - LocalMaxima3d
    - PeakExtractor
    - LocalDensityMap2d
    - LocalDensityMap3d
    - SegmentationMetrics
  - Individual Measurements
  - - VolumeFractionByLabel
    - LabelCountByRegion
    - VolumeFractionByRegion
    - LabelAnalysis
    - LabelFiltering
    - LabelFilteringAnalysis
    - FilterAnalysis
    - MeasurementToImage
    - FilterByMeasurement
    - SieveLabeling
  - Moments And Orientations
  - - MomentsOfInertia2d
    - MomentsOfInertia3d
    - InertiaMoment2d
    - Eccentricity2d
    - OrientationMapFourier3d
    - OrientationMatchingFourier3d
  - Morphometry
  - - ObjectVolume
    - TotalImageVolume
    - ObjectBoundaryArea
    - TotalImageBoundaryArea
    - AverageObjectAreaPerSlice3d
    - AverageObjectCountPerSlice3d
    - ObjectImageRatio
    - ObjectSpecificSurface
    - ObjectSurfaceDensity
    - PorosityPercentage3d
    - FragmentationIndex
    - StructureModelIndex3d
    - AverageObjectThickness3d
    - AverageSpaceThickness3d
    - ObjectLinearDensity3d
    - DegreeOfAnisotropy
  - Propagation
  - - AxisPropagationBinary3d
    - AxisPropagationBinaryWithSeeds3d
    - AxisPropagationLabel3d
    - AxisPropagationLabelWithSeeds3d
    - AxisPropagationDistance3d
    - EstimateShortestPath3d
    - PercolationThreshold3d
    - AxisConnectivity3d
    - CentroidPathTortuosity3d
- Machine Learning
- - Classification
  - - AutoSegmentation3Phases
    - AutoIntensityClassification
    - SupervisedTextureClassification2d
    - SupervisedTextureClassification3d
    - TextureClassificationCreate
    - TextureClassificationTrain
    - TextureClassificationApply
  - Deep learning
  - - OnnxPredictionFiltering2d
    - OnnxPredictionFiltering3d
    - OnnxPredictionSegmentation2d
    - OnnxPredictionSegmentation3d
    - OnnxPredictionTwoOutputs2d
    - OnnxPredictionTwoOutputs3d
- Business Application
- - Dental
  - - DentalWallSegmentation3d
    - DentalMeshExtraction3d
    - DentalUnfolding3d
- IO
- - Image Data
  - - ReadVipImage
    - WriteVipImage
  - Algebraic Data
  - - ReadArrayXd
    - ReadArrayXi64
    - WriteArrayXd
    - WriteArrayXi64
  - Model
  - - ReadOnnxModel
- CUDA
- - Geometry And Matching
  - - CudaCrossCorrelation2d
    - CudaTemplateMatching3d
  - Image Filtering
  - - CudaBoxFilter2d
    - CudaMedianFilter2d
    - CudaGaussianFilter3d
    - CudaAdaptiveManifoldNlmFilter
  - Mathematical Morphology
  - - CudaErosion2d
    - CudaDilation2d
    - CudaOpening2d
    - CudaClosing2d
- Utilities
- Initialization
- Processing
- Syntax Check
- Visualization
- Data Object
- Image Data
- Kernels
- - MorphologicalKernel2d
  - MorphologicalKernel3d
  - MorphologicalLut2d
  - MorphologicalLut3d
- Model
- - TextureClassificationModel
  - OnnxModel
- Global Measurements
- - Image Measurements
  - - Area2dMsr
    - Area3dMsr
    - IntensityIntegral2dMsr
    - IntensityIntegral3dMsr
    - ObjectCountMsr
    - DistanceMeanMsr
    - Euler2dMsr
    - Euler3dMsr
    - FractalMsr
    - CurvatureIntegralsMsr
  - Image Statistics
  - - IntensityExtremaMsr
    - StatisticsMsr
    - IntensityHistogramMsr
    - IntensityBinHistogramMsr
    - CompareMsr
    - SimilarityMetricValueMsr
    - SsimValueMsr
    - RegionSimilarityMsr
    - SegmentationMetricsObjectMsr
    - SegmentationMetricsImageMsr
    - CylindricalIntensityProfileMsr
    - RadialIntensityProfileMsr
    - CorrelationMsr
    - CoocurrrenceMsr
    - GaussianNoiseMsr
    - LocalMaximaMsr
    - PeakExtractorMsr
  - Individual Measurements
  - - VolumeFractionByLabelMsr
    - LabelCountByRegionMsr
    - VolumeFractionByRegionMsr
  - Moments And Orientations
  - - MomentsOfInertia2dMsr
    - MomentsOfInertia3dMsr
    - MeanInertiaMomentMsr
    - Eccentricity2dMsr
    - LocalOrientation3dMsr
  - Morphometry
  - - ObjectVolumeMsr
    - ImageVolumeMsr
    - ObjectBoundaryAreaMsr
    - ImageBoundaryAreaMsr
    - AverageObjectAreaPerSliceMsr
    - AverageObjectCountPerSliceMsr
    - ObjectImageRatioMsr
    - ObjectSpecificSurfaceMsr
    - ObjectSurfaceDensityMsr
    - PorosityPercentageMsr
    - FragmentationMsr
    - StructureModelIndexMsr
    - AverageObjectThicknessMsr
    - AverageSpaceThicknessMsr
    - ObjectLinearDensityMsr
    - AnisotropyDegreeMsr
  - Propagation
  - - AxisPropagationBinary3dMsr
    - AxisPropagationLabel3dMsr
    - AxisPropagationDistance3dMsr
    - PercolationThreshold3dMsr
    - CentroidTortuosity3dMsr
  - Geometry And Matching
  - - CrossCorrelation2dMsr
  - Edge Detection
  - - CannyEdgeDetectorMsr
  - Image Segmentation
  - - AutoThresholdingMsr
    - AutoSegmentation3PhasesMsr
  - Mathematical Morphology
  - - ApplyMorphologicalLutMsr
- Analysis Measurements
- - AnalysisMsr
  - Measurement
  - Native Measurements
  - - Geometry
    - Feret
    - Intensity
    - Histogram
    - Inertia
    - Locate
    - Segment
    - Cooccurrence
  - CustomMeasurement
  - MeasurementAttributes
  - - Quantile
    - Histogram
    - Feret2d
    - Feret3d
    - NeighborCount
    - Cooccurrence
    - Breadth3d
  - MeasurementGroup
- Measurement Information
- - FieldInformation
  - CustomMeasurementInfo
- CUDA
- - CudaContext
- User Guide
- First Steps
- - Hello ImageDev
  - Initialize ImageDev
- Image Management
- - Create 2D Image
  - Create 3D Image
  - Data Transfer
- Standard Processing
- - Denoising
  - Thresholding
- Image Analysis
- - Global Analysis
  - Label Analysis
  - Measurement Browsing
  - Measurement Group
  - Custom Analysis
- Advanced Processing
- - Algorithm Tracking
- Typical Use Cases
- - Particle Analysis
  - Pore Analysis

# Create 2D Image

This example illustrates how to create a data buffer corresponding to a 2D image, and copy it in an object connectable to an ImageDev algorithm.
To invoke an ImageDev algorithm, the data to process needs to be previously imported into an ImageView object of the IOLink library.
The first part of this example simply creates a buffer representing a 768x1027 pixel image with a filled square drawn inside. This step is for demonstration purposes only. In practice, you should already have the content of the image to process in a buffer stored in the data model used by your application.
Then some IOLink instructions create a new ImageView object. The buffer previously created is copied in this image with the WriteRegion method.
Two ImageDev algorithms are applied afterward to show that it is now possible to process this image with ImageDev.

- ResetImage reinitializes all pixel intensities to 0 and generates a new empty image.
- GrayscaleToColor combines the generated images in the 3 channels of an RGB image. The image representing the square is set in the red and green channels, the empty image is set into the blue channel. The result image is a color image representing a yellow square.

Figure 1. The 2D image generated by this example

    #include <ImageDev/ImageDev.h>
    #include <ioformat/IOFormat.h>
    #include <iolink/view/ImageViewFactory.h>
    #include <iolink/view/ImageViewProvider.h>
    #include <string.h>

    using namespace imagedev;
    using namespace ioformat;
    using namespace iolink;

    int
    main( int argc, char* argv[] )
    {
        int status = 0;

        try
        {
            // ImageDev library initialization
            if ( imagedev::isInitialized() == false )
                imagedev::init();

            // Initialize an unsigned 8-bit array storing data of a 2D image
            const uint64_t rowCount = 768;
            const uint64_t colCount = 1024;
            std::vector< uint8_t > imageData( rowCount * colCount );

            // Define a synthetic square in this array
            const uint64_t side = colCount / 2; // side in pixels of the square to draw

            // Loop on image rows
            for ( uint64_t i = 0; i < rowCount; ++i )
            {
                // Loop on image columns
                for ( uint64_t j = 0; j < colCount; ++j )
                {
                    if ( ( i >= ( rowCount - side ) / 2 ) && ( i <= ( rowCount + side ) / 2 ) &&
                         ( j >= ( colCount - side ) / 2 ) && ( j <= ( colCount + side ) / 2 ) )
                        imageData[i * colCount + j] = 228; // Value inside the square
                    else
                        imageData[i * colCount + j] = 0; // Background value
                }
            }

            // Create an image view of same dimensions
            VectorXu64 imageShape{ colCount, rowCount };
            auto image = ImageViewFactory::allocate( imageShape, DataTypeId::UINT8 );
            image->setAxesInterpretation( ImageTypeId::IMAGE );

            // Define the region where to write the data
            VectorXu64 imageOrig{ 0, 0 };
            RegionXu64 imageRegion( imageOrig, imageShape );

            // Copy the data in the image view
            image->writeRegion( imageRegion, imageData.data() );

            // This image can now be processed by any ImageDev algorithm, for instance for building a color image
            auto imageVoid = resetImage( image, 0.0f );
            auto imageRgb = grayscaleToColor( image, image, imageVoid );

            // Save the created image with IOFormat
            writeView( imageRgb, "T02_01_output.png" );

            std::cout << "This example ran successfully." << std::endl;
        }
        catch ( const imagedev::Exception& error )
        {
            // Print potential exception in the standard output
            std::cerr << "ImageDev exception: " << error.what() << std::endl;
            status = -1;
        }

        // ImageDev library finalization
        imagedev::finish();

        // Check if we must ask for an enter key to close the program
        if ( !( ( argc == 2 ) && strcmp( argv[1], "--no-stop-at-end" ) == 0 ) )
            std::cout << "Press Enter key to close this window." << std::endl, getchar();

        return status;
    }

    using System;
    using ImageDev;
    using IOLink;
    using IOFormat;

    namespace T02_01_CreateImage2D
    {
        class Program
        {
            static void Main(string[] args)
            {
                int status = 0;

                try
                {
                    // Initialize the ImageDev library if not done
                    if (Initialization.IsInitialized() == false)
                        Initialization.Init();

                    // Initialize an unsigned 8-bit array storing data of a 2D image
                    ulong rowCount = 768;
                    ulong colCount = 1024;
                    byte[] imageData = new byte[rowCount * colCount];

                    // Define a synthetic square in this array
                    ulong side = colCount / 2; // side in pixels of the square to draw

                    // Loop on image rows
                    for (ulong i = 0; i < rowCount; ++i)
                    {
                        // Loop on image columns
                        for (ulong j = 0; j < colCount; ++j)
                        {
                            if ((i >= (rowCount - side) / 2) && (i <= (rowCount + side) / 2) &&
                                 (j >= (colCount - side) / 2) && (j <= (colCount + side) / 2))
                                imageData[i * colCount + j] = 228; // Value inside the square
                            else
                                imageData[i * colCount + j] = 0; // Background value
                        }
                    }

                    // Create an image view of same dimensions
                    VectorXu64 imageShape = new VectorXu64(colCount, rowCount);
                    ImageView image = ImageViewFactory.Allocate(imageShape, DataTypeId.UINT8);
                    image.AxesInterpretation = ImageTypeId.IMAGE;

                    // Define the region where to write the data
                    VectorXu64 imageOrig = new VectorXu64(0, 0);
                    RegionXu64 imageRegion = new RegionXu64(imageOrig, imageShape);

                    // Copy the data in the image view
                    image.WriteRegion(imageRegion, imageData);

                    // This image can now be processed by any ImageDev algorithm, for instance for building a color image
                    ImageView imageVoid = Processing.ResetImage(image, 0.0f);
                    ImageView imageRgb = Processing.GrayscaleToColor(image, image, imageVoid);

                    // Save the created image with IOFormat
                    ViewIO.WriteView(imageRgb, "T02_01_output.png");
                }
                catch (Exception error)
                {
                    // Print potential exception in the standard output
                    System.Console.WriteLine("HelloImageDev exception: " + error.ToString());
                    status = -1;
                }

                // ImageDev library finalization
                Initialization.Finish();

                // Check if we must ask for an enter key to close the program
                if (!((args.Length >= 1) && (args[0] == "--no-stop-at-end")))
                {
                    System.Console.WriteLine("Press Enter key to close this window.");
                    System.Console.ReadKey();
                }

                System.Environment.Exit(status);
            }
        }
    }

    import imagedev
    import iolink
    import ioformat
    import numpy

    # Initialize an unsigned 8 - bit array storing data of a 3D image
    row_count = 768
    col_count = 1024
    image_data = numpy.zeros((row_count , col_count), numpy.uint8)
    # Define a synthetic square in this array
    side = int(col_count / 2) # side in pixels of the square to draw

    image_data[int((row_count - side) / 2):int((row_count + side) / 2),
               int((col_count - side) / 2):int((col_count + side) / 2)] = 228

    # Create an image view of same dimensions VectorXu64
    image_shape = iolink.VectorXu64(col_count, row_count)
    image = iolink.ImageViewFactory.allocate(image_shape, iolink.DataTypeId_UINT8)
    image.axes_interpretation = iolink.ImageTypeId.IMAGE

    # Define the region where to write the data
    image_orig = iolink.VectorXu64(0, 0)
    image_region = iolink.RegionXu64(image_orig, image_shape)

    # Copy the data in the image view
    image.write_region(image_region, image_data)

    # This image can now be processed by any ImageDev algorithm, for instance for building a color image
    image_void = imagedev.reset_image(image, 0.0)
    image_rgb = imagedev.grayscale_to_color(image, image, image_void)

    # Save the created image with IOFormat
    ioformat.write_view(image_rgb, "T02_01_output.png")

See also

- ResetImage
- GrayscaleToColor

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