add_oiv_executable( CustomNodeBunny
  CustomNodeBunny.cxx
  CustomNodeGLCallback.cxx
  CustomNodeGLCallback.h
  CustomNodeOpenGLCore.cxx
  CustomNodeOpenGLCore.h
  CustomNodeOpenGLLegacy.cxx
  CustomNodeOpenGLLegacy.h
  bunny.cxx
  Bunny.iv
  shaders/CustomNodeCore.frag
  shaders/CustomNodeCore.vert
)

if(APPLE)
  target_link_libraries(CustomNodeBunny ${OpenInventorGLEW_LIBRARIES})
endif()
