
set(include_SOURCES
  utils.h
  SoTransferFunction2D.h
)

set(src_SOURCES
  main.cxx
  utils.cxx
  SoTransferFunction2D.cxx
)

set(resources_SOURCES
  interface.iv
  customShader.glsl
)

add_oiv_executable(TransferFunction2D
  ${src_SOURCES}
  ${include_SOURCES}
  ${resources_SOURCES}
)

target_link_libraries(TransferFunction2D ${DialogViz_LIBRARIES} ${LDM_LIBRARIES} )

create_vcproj_hierarchy("Resource Files" ./${resources_SOURCES})
