set(resources_SOURCES
  fragmentShader.glsl
  scene.iv
  interface.iv
)

add_oiv_executable(multiTransferFunctions
  multiTransferFunctions.cxx
  utils.cxx
  ${resources_SOURCES}
)

target_link_libraries(multiTransferFunctions ${DialogViz_LIBRARIES})

create_vcproj_hierarchy("Resource Files" ./${resources_SOURCES})
